![]() ![]() Performance should stay good even with 8000 sub-objects in a project. It isn't mandatory anymore to merge a mesh into one piece before loading it in Substance Painter. We now support lot of sub-objects with meshes.This especially affect projects with a lot of paint information (brush strokes). We reworked the way we encode/decode our painting data. Opening and saving project should be a bit quicker than before.We also improved performances in this version on multiple levels : All Rendering States Params - Shader API.Editing the Shelf Preferences with Python.Adding resource paths by editing preferences manually.Preferences and application data location.Maintenance is expired dialog on startup.Viewports and textures are blurry or lack sharpness.Mesh faces disappear when looking at them from behind.Preserve brush strokes setting stays disabled.A project has been processed as a text file and is now corrupted. ![]() Normal map looks incorrect when loaded in layer or tool properties.My exported opacity map is totally black.Impossible to use the ALT keyboard shortcut on Linux.Impossible to drag and drop files into the shelf. ![]() ![]()
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